

It led to fans of the show who didn’t know the original often wondering why the heck these two characters were friends in the first place.

Tomoyo was completely rewritten into a sarcastic brat throwing casual insults at Sakura every chance she gets, and Sakura just kinda putting up with it. So the solution on the dubbing studio’s end was to cave to homophobic parents and essentially remove all notions of affection between these two characters. Now, the thing is, while Tomoyo and Sakura are not gay for each other, they are best friends, cousins even, and Tomoyo is super duper nice, so she does tell Sakura she loves her a bunch in the show. This was the 90s, so parents freaked out, declaring this official content from the show itself and demanding their children not be exposed to lesbian content. See, before the dub came out, some parents got ahold of some fan art of two of the main characters kissing: the titular Sakura and her best friend Tomoyo. You remember that show, right? Well, it’s the American version of the anime Cardcaptor Sakura, marketed as a cool action show when it’s more a cutesy magical girl show, but that’s not the important weirdness that happened in the American version. This reminds me so much of the Cardcaptors debacle. Also, if it was on purpose, it backfired because it stops being "free" advertising when you have to pull the game off shelves to "remove the obscene content."

On the other hand, it probably wasn't intentional with Hot Coffee since, you know, it wasn't in the game. That's been their strategy literally since GTA 1. People are always going to want what the world tells them they can't have as well, so there's "no such thing as bad publicity." It actually makes the game more attractive to some people, and to those who get outraged and swear never to buy it, well, they never were anyway. If the mainstream news is going to decry your game as degenerate filth on network television, that's a bunch of eyes on your game that never would have been there before, and you didn't spend a dime to do it. Rockstar's strategy always was (and arguably still is) to make their games controversial as a selling point.

Well, if we're being honest with ourselves, that was probably on purpose. Marc Ecko's Getting Up - Contents Under Pressure.Friday Night Fisticuffs / Saturday Morning Scrublords.CSB 226 Discussion | WWFIO 012 discussion | Free Talk Friday 430
